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Games developed by a single programmer, or by a small team of programmers and artists, could sell hundreds of thousands of copies each.

Many of these games only took a few months to create, so developers could release multiple titles per year.

Thus, publishers could often be generous with benefits, such as royalties on the games sold.

Many early game publishers started from this economic climate, such as Origin Systems, Sierra Entertainment, Capcom, Activision and Electronic Arts.

Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like Phys X are a few of the more notable improvements.

Sound cards were developed for addition of digital-quality sound to games and only later improved for music and audiophiles.

CD- and DVD-ROMs were developed for mass distribution of media in general; however the ability to store more information on cheap easily distributable media was instrumental in driving their ever-higher speeds.

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That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey.Some of the disciplines specific to the game industry include: game programmer, game designer, level designer, game producer, game artist and game tester.Most of these professionals are employed by video game developers or video game publishers.However, many hobbyists also produce computer games and sell them commercially.Prior to the 1970s, there was no significant commercial aspect of the video game industry, but many advances in computing would set the stage for the birth of the industry.

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